3D Character Modelling Rigging & Animation Blender to Unreal
Master 3D Character Modelling, Rigging & Animation in Blender & Unreal Engine 5 for Games, and Cinematics

3D Character Modelling Rigging & Animation Blender to Unreal udemy course
Master 3D Character Modelling, Rigging & Animation in Blender & Unreal Engine 5 for Games, and Cinematics
Welcome to 3D Character Modelling, Rigging & Animation in Blender & Unreal Engine 5—a comprehensive, step-by-step course designed to teach you everything about 3D modeling, character rigging, and animation using the industry-leading, free, open-source Blender and Unreal Engine 5 for game development and cinematics in 2025.
Whether you're an aspiring game developer, a 3D artist, or eager to animate characters for films or virtual reality, this course guides you through the complete character creation pipeline—from modelling and rigging to animating and integrating into Unreal Engine 5 for real-time rendering.
This course is among the highest-rated for 3D character creation, with thousands of students benefiting from its clear, hands-on approach. Packed with hours of high-quality video training, you’ll master practical, real-world skills to model, rig, and animate characters efficiently!
Why Take This Course?
- Learn from an expert instructor with nearly 100,000 students
- Master Blender and Unreal Engine 5, from basics to advanced rigging and animation techniques
- Stay current with a course updated for 2025 trends and student feedback
- Save time with proven workflows for efficient character creation
What You'll Learn:
This course dives deep into the 3D character workflow, covering:
- Advanced character modeling techniques for games and cinematics
- UV unwrapping and texturing to enhance character realism
- Material creation in Blender and Unreal Engine 5
- Comprehensive character rigging, including bones, controls, and constraints
- Animating walk cycles and motion capture in Blender and Unreal Engine
- Importing characters, animations, and assets into Unreal Engine 5
- Creating cinematic sequences using Unreal Engine’s Sequencer
- Rendering and editing animations in Blender for virtual production
Key Topics Covered:
Gain hands-on experience with:
- Bone parenting, hierarchy, and naming conventions
- Inverse kinematics (IK) for smooth, realistic animation
- Custom control rigs and bone groups for game engines
- Animation workflows for gaming and cinematic projects
- Binding cameras to markers and setting up level sequences
By the end, you’ll have a fully rigged, animated character ready for games, films, AI applications, or virtual reality. Designed for intermediate Blender users, this fast-paced course introduces cutting-edge character creation workflows optimized for 2025.
Don’t wait—click "Buy Now" to start crafting stunning animated characters today!