3D Character Modelling Rigging & Animation Blender to Unreal

Master 3D Character Modelling, Rigging & Animation in Blender & Unreal Engine 5 for Games, and Cinematics

3D Character Modelling Rigging & Animation Blender to Unreal
3D Character Modelling Rigging & Animation Blender to Unreal

3D Character Modelling Rigging & Animation Blender to Unreal udemy course

Master 3D Character Modelling, Rigging & Animation in Blender & Unreal Engine 5 for Games, and Cinematics

Welcome to 3D Character Modelling, Rigging & Animation in Blender & Unreal Engine 5—a comprehensive, step-by-step course designed to teach you everything about 3D modeling, character rigging, and animation using the industry-leading, free, open-source Blender and Unreal Engine 5 for game development and cinematics in 2025.

Whether you're an aspiring game developer, a 3D artist, or eager to animate characters for films or virtual reality, this course guides you through the complete character creation pipeline—from modelling and rigging to animating and integrating into Unreal Engine 5 for real-time rendering.

This course is among the highest-rated for 3D character creation, with thousands of students benefiting from its clear, hands-on approach. Packed with hours of high-quality video training, you’ll master practical, real-world skills to model, rig, and animate characters efficiently!

Why Take This Course?

- Learn from an expert instructor with nearly 100,000 students

- Master Blender and Unreal Engine 5, from basics to advanced rigging and animation techniques

- Stay current with a course updated for 2025 trends and student feedback

- Save time with proven workflows for efficient character creation


What You'll Learn:

This course dives deep into the 3D character workflow, covering:

- Advanced character modeling techniques for games and cinematics

- UV unwrapping and texturing to enhance character realism

- Material creation in Blender and Unreal Engine 5

- Comprehensive character rigging, including bones, controls, and constraints

- Animating walk cycles and motion capture in Blender and Unreal Engine

- Importing characters, animations, and assets into Unreal Engine 5

- Creating cinematic sequences using Unreal Engine’s Sequencer

- Rendering and editing animations in Blender for virtual production


Key Topics Covered:

Gain hands-on experience with:

- Bone parenting, hierarchy, and naming conventions

- Inverse kinematics (IK) for smooth, realistic animation

- Custom control rigs and bone groups for game engines

- Animation workflows for gaming and cinematic projects

- Binding cameras to markers and setting up level sequences


By the end, you’ll have a fully rigged, animated character ready for games, films, AI applications, or virtual reality. Designed for intermediate Blender users, this fast-paced course introduces cutting-edge character creation workflows optimized for 2025.


Don’t wait—click "Buy Now" to start crafting stunning animated characters today!