Advanced Inventory System in Unity

Grid Based Inventory System - JSON Based Save & Load System - Spawner System

Advanced Inventory System in Unity
Advanced Inventory System in Unity

Advanced Inventory System in Unity udemy course

Grid Based Inventory System - JSON Based Save & Load System - Spawner System

The Inventory system is very important in game development. Developing a grid-based inventory system is more difficult than a single - slot inventory system. Also, this has math computation difficulty. We will overcome all these difficulties together. At the end of this course, you will develop an inventory system like the Escape From Tarkov's  inventory system.

In This Course:

  • Grid-Based Advanced Inventory System

  • Strong a "Item" Structure with OOP & Scriptable Object

  • JSON Based Advanced Save & Load System

  • Spawner System by Frequency

  • Many more things ...

The Project was developed with OOP and Scriptable Object. Therefore, you can refer to Item architecture in this project for your games and develop professionally.

In this project, the items were saved and loaded with JSON Based Save & Load System.

In this project, the items spawned in different containers at different frequencies.

At the end of this course, you will develop an inventory system like the Escape From Tarkov's  inventory system.

This course includes: Item take and drop, drag and tooltip, search container, use item, save & load manager and more mechanic.

The course was recorded in 1080p. Also, you can enable subtitles.

I hope this course will be useful for you. If you have anything on your mind, you can let me know in the question and answer section.

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