Creating Game Mechanics with Unity

Learn how to create various Game Mechanics in Unity. Create 3 established games with your own twists!

Creating Game Mechanics with Unity

Creating Game Mechanics with Unity udemy course

Learn how to create various Game Mechanics in Unity. Create 3 established games with your own twists!

If you are interested in expanding your knowledge repertoire in creating Game Mechanics, this course is for you! With fully captioned lectures (in English), we'll learn about how to translate your Game Mechanics design into actionable steps to program. And then you'll learn various Game Programming concepts to create your Game Mechanics. Completing this course would help you widen your toolbox in creating the Mechanics that you envision.

The game engine we'll be using is Unity, but you should be able to apply the knowledge from this course to any game engine. We'll not be using any complex feature from Unity nor any unique assets. We'll be using default Unity Sprites so you'll know if your game mechanic is good without unique assets, it would be feel much better with them.

Bullet Hell Space Invader

This is the first game we'll be making, we'll try to create a Space Invader game with Bullet Hell twist. Here's what we'll learn:

  • Input & Movement

  • Bullet & Damage Mechanic

  • Coroutines

  • Bullet Hell Pattern

  • State Machines

  • Body Part Mechanic

  • Multi-screen UI

  • And More!

Ninja Flappy Bird

Flappy Bird but Ninja! Your bird would be able to slash obstacles and use different types of skills. Here's what we'll learn:

  • Simulating Physics Movement

  • Basic Procedural Generation

  • Custom Input System

  • Timescale System

  • Radial Menu

  • And More!

Gwent Card Game (Witcher 3)

We'll create the famous Card Game from Witcher 3, Gwent! No weird twist on this one, but you'll learn how to create this fun mini-game. Here's what we'll learn alongside Gwent:

  • Data and Logic Separation

  • Turn Based Mechanic

  • Modular Card Abilities

  • AI for Card Game

  • Managing Large Interactable UIs

  • And More!

Can't wait for us to learn together!


Note : Lecture 38 (Creating More Obstacles) has audio problems, but the caption is working, I hope this is not a problem for you.