Learn VR Development Fundamentals in Unity – Step-by-Step

Learn VR App Development in Unity 6 with XR Toolkit, Meta SDK, Final IK & Meta Movement SDK

Learn VR Development Fundamentals in Unity – Step-by-Step

Learn VR Development Fundamentals in Unity – Step-by-Step udemy course

Learn VR App Development in Unity 6 with XR Toolkit, Meta SDK, Final IK & Meta Movement SDK

Welcome to a complete and practical guide to VR and MR development using Unity 6. This course is designed for developers, learners, and creators who want to build immersive applications—from scratch to advanced-level features—without needing expensive VR hardware.

Whether you are new to XR development or looking to deepen your understanding, this course covers both the foundations and advanced techniques for building virtual and mixed reality applications. You will work with leading XR frameworks including XR Interaction Toolkit, Meta All-in-One SDK, Ultimate XR, and VRIF (VR Interaction Framework).

You will also learn how to test and simulate your VR applications inside the Unity editor itself, making it ideal for those who do not yet have access to devices like Meta Quest.

What You Will Learn in This Course:

  • Introduction to Virtual Reality (VR) and Mixed Reality (MR)

  • Modifying Unity projects for Mixed Reality environments

  • Framework overviews: XR Interaction Toolkit, Meta All-in-One SDK, Ultimate XR, and VRIF

  • Setting up VR with Unity XR, including detailed examples

  • Configuring XR Rig for VR experiences

  • Using Oculus Link for in-editor testing

  • Build creation and installation process for Meta Quest

  • Developing and testing VR applications without using physical VR hardware

  • Implementing player movement, rotation, and teleportation

  • Ray interaction, object grabbing, and distance grab techniques

  • Understanding the types of VR applications, including Metaverse use cases

  • Introduction to avatar integration in VR

  • Basics of using Final IK for body tracking and realism

  • Meta XR All-in-One SDK integration and usage

  • Player movement and interaction setup using Meta Movement SDK

  • Explanation of sample scenes and their functionality

  • Final guidance and recommendations for real-world development

By the end of this course, you will be able to confidently build and test fully interactive VR/MR applications in Unity 6 using industry-leading tools and frameworks. Whether you are working on games, simulations, or virtual training apps, this course will give you the skills to bring your ideas to life.